Publisher Nacon announced that she was expanding his studio in Italian Milan. She is already working on an nameless game – there are few details about it, but evidence leads to "Terminator".
Updated Nacon Studio Milan consists of Raceward Studio (specializes in races and not so long ago released Rims Racing) and other teams for which experts are now gaining. This second team is engaged in an ambitious game about survival in the setting of a post -apocalypse based on "one of the most popular film franchis in the world".
Team Nacon Studio Milan introduced two concept art from his project. On one of them you can see the sign of Alamo Sport Shop. This is a weapon store from the universe "Terminator": In the first film, the T-800 is stuck there with guns with which Sarah Connor plans to kill.
In recent years Terminator More and more often appears in mid -budget games from small studios: for example, in a shooter Terminator: Resistance 2019 and the coming strategy Terminator: Dark Fate – Defiance. All in all, Nacon it can obviously get the rights to "Terminator", Despite the fact that it is not a big elite publishing house.
Other details about the survival from Nacon going to open during 2022.
Concept Art of the game from Nacon and the sign from the first "Terminator".
Concept Art of the game from Nacon and the sign from the first "Terminator".
Concept Art of the game from Nacon and the sign from the first "Terminator".
May 6, 2022 Companion-layers and support for controllers-announcement of the DOSOR DESIGE for PATH of Exile
May 6, 2022 Insider: Modern Warfare 2 will be shown in early June
The best comments
It seems that the "terminator" is made by the survival
Imagine how good the horror would turn out based on the plot of the first terminator. Something in the spirit of Alien: Isolation, only in a half-open city.
I think with Mr. X everything is in complete order.
It is present on locations as an independent variable: he independently moves and searches for the player, which makes us play against the tyrant himself, and not against the scripts calling him and regulated chases. And a lot is important that in the game it is far from always present, so there is enough time to relax. At least, personally I was not sunk from persecution, t.To. I find the implementation of the tyrant magnificent.
Here is a strict approach https://ukcryptocasinos.co.uk/ripple-casinos/ to the implementation of a non -stizis from a troika remake well, very weak. Nemesis each time appears according to scripts, and also with katsen, which completely kills immersion and tension. It is always obvious that it is enough to go through the level of level and non -nemesis will not be again.
And in the Isolation they simply gave xenomorfychu too much screen time, so by the end it bothers a little.
In principle, how the idea sounds good. The main thing is that all this idea is realized properly.
Something conceptually similar to the best surviville-crop of recent years? It would be really nice.
When what spilled into genesis was in the rudiment, they planned the story of Kop in the 80s, which is investigating the murders of Sar Conor, and the terminator flickers in the shadows. That is, in the spirit of someone else’s. And the story of Sarah and Riza also occurs in the background, while a cop, conducting an investigation, periodically falls between the terminator and its goal, miraculously surviving and trying to understand what is behind the madhouse.
This could turn out to be such a cool fantastic thriller that I still regret.
Well, the last game was not bad. Although not a masterpiece, of course.
Well, this is a completely normal practice of increasing bets, which is not in vain a series of Re 25 years.
If you will be afraid of the whole game of the stranger, it will unreal to you in 15-20 hours, so the dynamics of a normally constructed game should change as you pass. At the same time, the isolation is already scolded for tedding.
Of course, it would be possible to make different types of strangers, and you can drive the usual a crowd, but the special armored to the end of the game will annoy, but this is a topic for a big discussion.
There is a resistant. Or what is it called there. In short, the last game in the terminator is excellent.
Eh, now if someone made a cooperative surviv in the spirit of the same Division. You can take missies (elusive goals and seasons) from the latest hitmen as an example. Tactical missions, tasks of penetration or defense from Skynet + to throw all this on a global map where the situation would change as the success/failures of the rest of the players … The gorgeous game could turn out if you come up wisely. The setting is very suitable for this. Something brought me out)
I would really like this if it is done normally
I try to pass all the games to the end and I passed the isolet, but the initial delight from the game to the end turned "when you end".
In general, in such a universe, Sustysh can work well, another thing is realized how it is realized.
He independently moves and searches for the player, which makes us play against the tyrant himself, and not against the scripts and directed chases calling him
And what is this game? He does not scare, but just hangs on the floors.
In the island, due to all kinds of viles and bypasses, there was at least some opportunity for maneuver and it was interesting to play hide and seek with a stranger, especially when the traffic sensor is in the hand, and the head has a great headset (the sound in the island is just chic).
And here he, as the overseer, stomps along the corridors, at first it seems interesting, and after 10 races, you begin to get tired.
And in the Isolation they simply gave xenomorfychu too much screen time, so by the end it bothers a little
This is a little softly said, the game is wildly pulled.
From island you can calmly cut the half of the game and it would benefit her.
> He does not scare, but just hangs on the floors.
In what sense does not scare? I don’t really understand. Type does not rush with screams?)
A tyrant either pursues a player or searches for him, creating a constant tension. T.e. The player’s task is either to tear himself away or to prevent persecution, which imposes a number of restrictions on possible actions. The tyrant makes you better think through the route, does not allow you to stay in one place for a long time and forces you to make decisions faster in situations – t.e. In all aspects adds gameplay depth due to the correct increase in complexity. At the same time, the player always has adequate counteraction measures (bypass the other way, shoot in the head or throw a grenade for the sake of the camp), so you can only get to fall out of their own shortsightedness – this is the game personally against the tyrant. And, as I said, the tyrant does not strangle, t.To. present in the game is not constantly. At least, he personally did not strangle me and did not cause fatigue when playing on an excellent vibro -grinder (massage from every step is gorgeous).
In general, the tyrant and xenomorph are built on the same concept of the unknown pursuer, so that in general details they are similar. And I don’t understand the complaints specifically to the tyrant. I liked the permanent hide and seeking in the cabinets.
Like this, no one needs it if it is so warm and native?)
Maybe, of course, I am not familiar with all the games of the franchise and this was already the case, but I would like to play for the terminator itself. It seems to me that it could be interesting to furnish. Well, or something like L4D only in the Terminator universe and more tactful or more likely, there are fewer opponents, but they directly pose a serious danger and they need to be disassembled somehow in different ways … Eh, wet dreams.