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Ken Levin conceived a game with a small open world

Despite the promise to be more open about his new project, the creator BIOSHOCK Ken Levin (KEN LEVINE), it seems, is still not ready to announce your next game or tell at least something specific about it. Nevertheless, attempts to shed light on it the developer does not leave.

In a recent interview Levin He told that one of his main tasks is to do everything possible to play a game that does not even have a name, you could go again and again. At the same time, not forgetting, of course, about strong narrative.

According to the developer, the plot -oriented games of the AAA class with a single campaign like BIOSHOCK Overwhelm their age. They are made less and less, because, firstly, it is extremely expensive, and secondly, gamers themselves are extremely clearly stated that they are not ready to spend 40-60 dollars per game, which lasts less than ten to twelve hours.

Boss Irrational Games, In principle, people understand, therefore, even after the end of work on Bioshock Infinite He and the team of like -minded people began to invent how to turn the game with a leading plot into a game that can be held not one, but many times.

As he says Levin, He took everything good from BIOSHOCK and began to impose elements that contribute to repeated passage. The result was a kind of “narrative designer Lego”, as the game designer calls him. The point is that the plot elements can be folded into many different combinations, and as a result, each user should get his own story, albeit in the framework given by the studio.

And since Irrational going to allow players to manage events, avoiding linearity, then the environment should be appropriate. So the world will still be open, albeit small scale, confirms Levin.

True, he immediately emphasizes: the project is still far from completion, which means that it is not a fact that all of the company’s ideas will certainly undergo a check and find themselves in the final version.

December 18, 2015 Star Conflict is about to meet the "Era of the destroyers"

December 18, 2015 “Armored Warfare: Armata Project” gives tank legendom

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He “invents” RPG and non https://nongamstopcasinosites.co.uk/review/magic-win/ -linearity and calls it “narrative designer Lego”. Looks like RPG-mechanics in the 90s and other mechanics making games with reigree, have a fatal flaw: they were not invented by Levin.

Well, I said this, not everyone is ready to make important decisions, give everyone a choice of the color of the hat and pretend that this hat will determine the fate of the world. I would be glad if not only the 2nd chapter was chosen from 2 options but also according to the same scheme the third chapter, in the end it would have turned out 4 different plots with a total starting point. Personally, in my understanding, non -linearity is exactly what the Poles did, and not those pseudo -elections that affect only some trifles, and they are pleased to notice, but in the vast majority of cases somehow, you made a choice or not, the result is one and therefore the meaning in choice 0. The ideal game with nonlinearity should have simply diametrically opposite options for the ending of the game, like the death of the hero when trying to save the world, or the epic capture of the castle at the head of the army, the formation of the king or, on the contrary, the collapse of the country. That is, it is the options for the ending and quite strong. Then there will really be a meaning in reiglabiness, I do not want to save the world first a warrior and then do exactly the same magician, I want to save the world first, then to destroy and enslave for the third time, and already in the process of these visits to change the style of the game and the class class of the character.

Well, what to do, not everyone is ready to look at how the situation can open if you look at it from the other side, a lot of people could not take the side of the Yervet, and after that quite interesting details open, there were no “good” choice, there was “less evil”, and not the fact that it was an Ervet. It’s just that the audience is not yet ready for such global elections, although everyone is beeing that they are not in linearity, they are maximum ready to choose the color of their own caps. The Poles made such a bold move too early.

Well, I don’t agree with the “goodness” of non -linearity in Dragon Age: Origins, there will be an alister king or will not, will we leave the wall in the cage or take with us whether the hero will survive or not, this is all the color of the hat, and the hat does not change, it doesn’t matter how and what you will do, you will overcome the archdemon, Morigan will go to the fog in any case and in any case, will go away in any case TD. That is, to influence the most interesting possibilities just. Telteil seems to have the same song (played only in the first 2 episodes of the dead), it seems to have a choice, but in fact only an illusion and the result is always the only one. Therefore, I want real nonlinearity, let it be 10-12 hours long, but the second 12 hours will be similar to the first first 2 while the epilogue and the first fork is coming. Dragneeja has a purely formal non -linearity, it seems to be there, it seems to be possible to choose, but it is like with a character class, you play an archer or magician, the main result is still alone.

As a result, they will not see most of the content, and the duration of the game will be reduced, the plot will count.

Duc is a problem of specific people, they can as well run Skyrim with a fork in his hand in 3 hours and not see anything.

IMHO for SOUZ. oriented game is well suited for Dishonored. Leave the nonlinear passage of levels, but the level of levels is still determined. +Your passage style affects the world.

I read the news and classical games with various plot turns and the extraordinary passage are presented before my eyes. The most vivid and memorable in this regard for me were Morrovind and Arkanum. Nonlinearity, freedom of action, various options for passing, a huge world. And although Levin plans to make a world of small scale, but if, by freedom and variability, his game will be like the named by me, then it will be just excellent.

I will not say. There is nothing outstanding in the Alan Wake gameplay, nevertheless, thanks to the stunning plot and atmosphere, I want to return to the game. Max Payne 2 in terms of gameplay is simpler than the first part, but the emphasis on the plot is made even more, which also provided a desire to plunge many times into the world of the game.
In general, I am to the fact that the powerful plot itself is the reason for reiglabia, even if there is no non -linearity and you see the same story with each passage of each passage.

And by the way, the Poles with an emphasis on as much nonlinearity as possible in the second witcher got stuck (There were a lot of negative reviews). No matter how Kevin repeats the same mistake ..

Time, Karl, time! Estimate, it happens that people are limited, for example, if they need to go to work. And it is difficult to pass the game at least once if it takes 50+ hours.

Yes, what the difference is the difference how many hours? This is not necessary to measure, but how impressive the game is. To me Brothers – A Tale of Two Sons in two hours of complete passage gave as many emotions as many AAA do not give in 15 hours.

At the Dark Souls, the plot is at least, but this does not prevent people from recalling her horseradish know how many times. So first of all there should be an interesting gameplay.

I’m wondering, however, this does not change anything, just like other people go to work, do housework, also spend time on self -training (IT sphere, nothing can be done), but this does not prevent me from playing games periodically. It all depends on the game, the Witcher pulled me to 2 passes and I am waiting for a new addition to make another entry, but 4 falls do not delay at all, I play periodically, but the game has never been added to more than an hour at a time (I got a total of 25 hours and I already doubt it, I’ll go bored). But in general, if you do not have time for something, maybe you don’t really need it?

The game is no longer interested in the game, but the development of the characters and the plot. I am ready to forgive everything if the game is as good as the bioshok infinite.

They are made less and less, because, firstly, it is extremely expensive, and secondly, gamers themselves are extremely clearly stated that they are not ready to spend 40-60 dollars per game, which lasts less than ten to twelve hours.

Yes, people like jerking off more for 50 hours, for which it is not a pity to give 60 bucks, because the towers can be conquered for days. This, of course, is a tragedy.

The whole system of auto -speakers and checkpoints that inflated everything and the entire system of auto -speakers is very successful. For something it became fashionable not to let the player decide when he wants to survive.

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Gamers are unhappy due to rumors about Discord to Exchange

Discord Soon it may become a public company. According to Western media, the platform is at an early stage of negotiations with investment banks about the possible primary public placement of shares (IPO). This was the reason for the discontent of the players. Why? Explain.

In 2015 Jason Sitron (Jason Citron) The service initially attracted attention due to convenience, free and integration with games, becoming an indispensable tool for gamers. However, today Discord Not only a messenger for gamers, but also the center of thousands of "interest clubs". He actually replaced many traditional web forums.

According to media reports, in recent weeks https://lowdeposit-casinos.co.uk/review/slots-amigo/ representatives Discord met with financial consultants to discuss the prospects of access to IPO. It can take place already in 2025. Gamers hope that public status will not change the spirit of the platform: the topic is actively discussed on Reddit, especially in Sabredite R/DiscordApp, where more than 200 comments have already been left.

Fans fear that the transition to the status of a public company will change Discord beyond recognition – and not for the better. Man under the nickname Mia_elora writes: ""As soon as someone decides to go to the exchange, everything rolls downhill". Another commentator heeds him:

Because investors are parasites that want to get short -term profit due to the rest. If this happens, expect that more and more functions will be closed for [subscription] nitro.

Immortaldreamer

Users see this as a possible repetition of a familiar story: the company who has recently become public, often sacrifices users’ convenience for income.

So far these are only rumors, but the reaction of the community says a lot: Discord risks losing confidence if the fears of gamers are confirmed. Company representatives are still refraining from comments.

In 2021 Discord already on the threshold of great changes: there were rumors about its sale, including Microsoft for $ 10 billion. However, the deal did not take place, and now the platform seems to have chosen an independent path.

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Karmak believes that Xbox One and PlayStation 4 came out too early

While all other representatives of the industry blame Sony And Microsoft In the stagnation, which was caused by the seventh generation consoles too long on the market, one of the founders ID Software, And now the technical director Oculus vr John Karmak (John Carmack) adheres to the opposite point of view. In a conversation with Wired journalists, which took place during the celebration on the occasion of the twentieth birthday Doom, He stated that Neksten came too early.

We suspect that many of you are such a statement from the lips of a person who has always been an ardent adherent of technological progress. As it were, Karmak argues its point of view by the fact that the potential of the Xbox 360 and PlayStation 3 remained so to the end and not disclosed. The developers have just managed to catch all the nuances of their systems and prepared to produce really innovative projects, as Xbox One and PlayStation 4 invaded their lives with absolutely new architects with which at first difficulties can not be avoided.

However, too much meaning to the words Karmaka You should not give it. The comrade has long cooled for hardcore and increasingly gives preference to non -traditional gaming devices like Oculus Rift. Of course, the possibilities of new consoles, like the old ones, will also be disclosed only with time, but due to the fact that they are based on a common and well studied architecture X86, this time the process should go faster.

December 12, 2013 Tomorrow starts a closed beta test Steam Machines

December 12, 2013 Neksten allows you to think wider, I am sure Ubisoft Massive

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Nekstgen will come with the release of Oculus Rift, and this is so, trifles, so as not to grumble that the textures are bad and soap kinso.

When I read about unsolved opportunities, I recall PS vita all the time, no one has yet been able to comprehend its possibilities.

I remember the moment when spiders with inverted bosks appeared. And you go to yourself, and the narrow corridor, according to which you have to go further, is equipped with a hole in the ceiling, right in the middle. And from it just these spiders fall.

I’m standing, shooting them. Because I’m https://nonukgamblingsites.co.uk/review/betfoxx/ scared to come close to them. And they, it turns out, will be infinitely responding.

I barely fell asleep later.

It depends on which shooter. Personally, I am annoyed by the fashion for two weapons. Sit choose what to run with.
And before, it was possible to deal with many types of weapons, starting with a gun and ending with a grenade launcher.

This depends on the game, for example, for Duke and bulletshtorm 2 weapons, it is really shitty, but for example, for Halo and Call of Duty is more than 2 and do not need.

Alas and ah, but now the game industry is advancing precisely on such a schoolboy and then, sculpting a monotonous kalda every year that schoolchildren will buy is much easier than making a new Deus Ex, Disonored or Mass Effect, this is all a dirty business dude))))))

Personally, I can call the yield of the eighth generation consoles as well, because the word generation implies The output of something is significantly different from the conditional previous.

I spoke with the emphasis on the console that came out in the two thousandths. The year of the exit of the devices is not important.

You contradict yourself, who knows in 5 years and on these consoles, some innovative devices will come out.

Yes, how many developers are needed to reveal the potential? I don’t want the developers of five or six years to try to catch all the nuances of systems and so on and give masterpieces for the seventh year. Sorry, but as I wanted the possibility of a console in games to squeeze out for the whole one and a half to two years. In addition, as many analysts say, the game market more and more conquers mobile devices, primarily smartphones. And it’s also funny that the new smart models come out almost every year, they often cost much more than consoles and are sold in much larger number. That is, progress is quite fast, unlike the consoles.

For the category: “Previously, it was possible to deal with many types of weapons, starting with a gun and ending with a grenade launcher” is Serious Sam. In the spirit of old "reckless" shooters with a bunch of trunks and enemies, but with a new count.

Oh well, this is a game, not reality. it should be fun playing it. )
or let them make realistic physics of weapons, etc.

And I agree with the pocket. Here you have seen games on PS4 and Xbox One? Well, they noticed a non -stroke there? I’m somehow not very. Well, yes, the picture is better, and on this the whole nonsense ends. But so the called new “expirence” in Necstgen is not yet, and at the moment it is not to be foreseen. And what is the meaning then in this non -stgen ?! in total, for the sake of 1080p, buy a new console? For this, I would not take. Just another thing is that there will be no new ecz on Pastgen. This, they simply force to buy PS4 or Xone, for example, I don’t have other reasons for buying.

well, this restriction and mechanics got. In Kold Ok, in Halo. Well, others take an example from them.
I recently played in Fear 2 – class, run and urinate from all trunks. joy ))

"This is darkness and darkness" … Oh God * Facepalm * t.e. You throw all classic historians, philosophers and other creators from history?

No, no, we know how and what we lived then-after all, the original manuscripts of those years have survived. And yes, they lived longer, were much happier (than a modern person), and even their sex was more. And besides this, there was no division into the floor, race and social. Class – for this thanks to the German "rationalists" and "Renaissance".

Yes, not in Nekstgen. The point in the Games themselves. Play should be interesting and captured not one evening, but now most of the games-played-Dailil. Put the graphone, physics and ko-ko-co-realism, but forget to put the plot of interesting characters and gameplay. Well, but the graphon who is so required by schoolchildren

I completely agree with the pocket, the first post about the soap kinz is just stupidity, open your eyes wider on GTA 5, Beynd to Souls, The Last of Us, Metal Gear Solid 4, Metal Gear Rising, Bayoneta, Vanquish, Asura’s Wrath, Killzone 3 Yes, and a lot of games If the developers have hands from one place plus too lazy to invest loot are their problems

Firstly, the smarts have more breakdown factors more, plus everyone needs a family member while the prefixes are enough, hence higher sales, secondly, they not only allow you to play and see the Internet and also see the films, and the third, therefore, the new games do not really go on the lines of 1.5 years ago on the maximum motion, which has long been put on the optimization of too long The conflicts of the options for filling the smarts, in short, as a PC situation is almost … And for example, an iPhone with ksyaomi differs, one device, only one version of the filling, from here it makes sense to engage in optimization, because it gives your good fruits … take eczes and look at their beauty, and then the PC games … may it be technically worse, but not critical, but the rest of the pluses, but the rest Cross

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It’s time to defend the Arctic

On November 22, in Murmansk, the tournament “Defense of the Arctic” will be held, dedicated to the 70th anniversary of the defeat of the German-fascist troops in the Arctic. The winners in the team and personal standings await large sums in the gaming gold and pleasant prizes.

– The tournament is held in 7/42 format, you can familiarize yourself with detailed regulations here. Equipment options are also given in the table in the regulations;
– In the main composition of the team should be at least four people from the Murmansk region.
– no more than three teams from the clan are allowed to participate in the tournament;
– When registering, each team member must indicate his phone number on the network of mobile operator "Megafon".

– opening of registration – https://non-uk-casinos.co.uk/review/winstler-casino/ November 7;
– Closing of registration – November 14 at 18:00 (Moscow time);
-the beginning of online selection-November 15 at 20:00 (Moscow time);
-The beginning of the offline-IGR-November 22 at 12:00 (Moscow time) at the address: Russia, Murmansk, ul. Chelyuskintsev, 2a, Ice Palace.

– I place – 210 000 + gaming kit World of Tanks + 7 smartphones for the team.
– II place – 140 000 + 7 4G + modems with the function of the router for the command;
– III place – 70 000 + 7 4G + modems per team;
– IV place – 70,000 per team.

– I place – 20,000 + gaming kit World of Tanks + 1 smartphone;
– II place – 10,000 + 4G + modem with a router function;
– III place – 10,000 + 4G + modem.

Anyone who has come to the tournament on the day of. Preliminary registration for the tournament in the individual standings is not required. Registration will be held at the place of the tournament. For registration, you need a phone number in the network of the mobile operator "Megafon".

Historical certificate and information about related competitions can be obtained here.

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Final Fantasy XVI will release June 22, 2023. Watch the trailer

Fresh trailer Final Fantasy XVI The producer introduced it Naoki Yoshida (Naoki yoshida). The video officially voiced the release date-June 22, 2023. Pre -orders also opened.

The new video is called "Revenge". It shows how the protagonist Clive fights the forces of evil in the name of retaliation. The main enemy will be the dark Aikon Ifrit.

Information about pre -orders that an insider previously provided Tom Henderson (Tom Henderson), for the most part coincide with official information. The sixteenth Final Fantasy will be released in three editions: standard, collection and Deluxe.

For the preliminary purchase of any publication, the weapon “Brave Heart” and two accessories – “Talisman Kat Shi” and “Scientist’s Glasses” will be awarded.

The standard publication includes only the game, and the digital Deluxe version will add an electronic artbook and mini-sanctuver. A steel case and a fabric card are put in the physical version of the latter.

Collection publication is available for order from December 12 only in the store Square Enix. The set includes the same thing as in the Deluxe version, as well as the collectible box, the figurine “Phoenix against Ifrit”, the set of badges and the intra-game “Sword of the Blood” for Clive.

Final Fantasy XVI will be released only on PlayStation 5. The project will not appear on other platforms until December 31, 2023.

Collection set trailer.

December 9, 2022 Idris Elba played agent Fru in addition to Cyberpunk 2077

December 9, 2022 Bayonetta Origins: https://sistersitescasino.co.uk/casinos/lucky-vip-casino/ Cereza and the Lost Demon – colorful action about young Bayonette

Final Fantasy XVI

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And Daura is sorry and sorry)

So different teams were engaged in these games. The 16th part is made by people responsible for 14 (here you have a visual and some credit of trust in the plot), and mechanics closer to FF7 (remake and its addition) and DMC (not in vain they were taken by the specialist) than to FF15.
Personally, I have more trust in the development of FF16 than the same diablo 4

How cool, I really like visual and gloomy style. It looks very intriguing.

Well, for first, the visual and credit of trust in the plot are two different things (re -read my commune above), and Bu3 if you are leaning ALM ReBorn made a rather cool plot in 14 parts.
Team Ninja is not quite left -wing dude, they certainly have peculiar games, but they definitely cannot be called bad.
Well, as for yours, apparently jokes about “gave the left dudes without discussing anything”, I won’t be surprised at all, given the entire experience of the squares in the commission of “strange” decisions on some of their franchises (guards, Lara Croft, etc.D.)
Not to mention the fact that the presence of a name in the credits means nothing at all, but here xs – I did not follow the development, as I did not know there. It’s just that it turns out that since that game was not very released (the development of which was not even engaged in the internal studio), but all the other FFs are doomed and there are no expectations

You are about him? Ethez Titan is the most ordinary primal/eikon/jidolon (in each part is differently called) which for the first time in 3 parts appeared

100% he will not be boss’s

Re -read. Correct, you said once it is done by those who worked on the MOO, so there is already some trust. I don’t know about the “cool”, I, in principle, do not digest this genre, I have enough fingers of one hand to call MMO where I spent more than an hour. But in FF14, I managed to play in the company 70 hours. I have not noticed anything special there, but here it is already for each his own. Art – yes, I do not argue, the artbooks of the Japanese I bought everything that went out in the game.

I myself did not follow the news on the news, but what came across, it was clearly said that they are aware of the fact that they riveted there for heresy otherwise, they did not PR all this. Plus, all the same Nomura repeatedly in an interview told about this project and how he came up with the concept of the game Ala “History of the Evil Man” and painted characters. So the option "did not know" here disappears. On the other hand, I like the SE games like the same Octopath Treveler, Bravely Default.

So here is the titanium (it is very difficult to capture the frame not blurred from the trailer), completely different sizes. What kind of cheat, what other eicons are common, and titanium becomes the size of the city? Yes, and he never had a tentacles.

If the developers adhere to the same approach to trailers as in FFXIV, then we most likely will not see a single frame beyond the middle of the game (and even this with a stretch), and if we see, the context will be completely different. Well, or it will simply be incomprehensible how, what and when.

I understand about FF14, unfortunately, the case is when you need to "endure". The main Aalm Reborn is just an interesting plot, but there is rather the roots of the stillborn original FF14. The cool plot begins with additions, but this is MMO and do not reach in 70 hours. I myself am not a fan of the genre, t.h. Part of the plot already got on YouTube

Well, the titanium stable from part to part changed size + in some parts has several forms (at 14, for example). So I would not be surprised. + There, the trailer ends with the fact that Ifrit causes, begins to fight with titanium. and then show this yobu stone. I put on the fact that this is a continuation of the battle with Titan, and this is something like 2 phase

Stranger of Paradise made Team Ninja, which has nothing to do with the sixteenth part.

I really hope that at the end of the trailer they showed not the last boss.

T.e. It turns out, in your opinion, dude from the left studio come to SE and they say: “We want to stir up the game on FF, we will take the first part and over -over -over all events."To which the birdhouses without asking the script and without discussing other issues immediately give good.

Tetsuo Nomura, one and the central figures of the birdhouses, is also purely accidentally listed in the project as an artist and one of the producers. Well, I believe.

P.S. Board of trust in the visual, not “equal” to the credit of trust in the game itself. These are completely different departments. Assassins also look great and the concept of art is great there, but only the plot – you know what a piece of yourself.

Visually looks like FF14 on maximums with FF15 mechanics. But after Stranger of Paradise, there are vague doubts about the adequacy of the plot and characters.

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It seems that Tiktok is also becoming a game service

Gamesindustry.BIZ, citing Reuters, reports that the platform for video with dancing girls can soon become a platform for games.

They say that users from Vietnam are now testing games in the Tiktok application. Service owners intend to add this opportunity in the entire Southeast Asia in the third quarter of 2022.

The representative of Tiktok confirmed Reuters that testing of the HTML5 games in the application was indeed carried out. However, he refused to comment on plans.

Company ByTedance, Owning Tiktok, for some time looked at the gaming. So, in November 2021, she opened a division engaged in games.

Recall, recently, the Netflix streaming https://bingositesnotongamstop.co.uk/mobile-bingo-sites/ service also joined the gaming industry.

May 20, 2022 The Callisto Protocol starts in the second half of 2022

May 20, 2022, the authors of Sonic Frontiers are trying to make the game get high grades

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And there will be two million Chinese clones of Babble Kvass

So, in November 2022, she opened a division engaged in games.

Share a time machine? I’m in 2007, please.

No one will ever return in 2007.

Games that will be screwed there will be from the category of “3 to a row” or purely clicks, which are also able to_monetize. Something simple, unobtrusive. Or rather … no more intrusive than Tiktok itself, Kekke.

Or they will even add _SOCOLYCHKI_, integrating it with the main content. Type "Dance Automat".

New platform for the sale of another version of Skyrim? Oh no … don’t talk to Toda

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The Goldeneye 007 fan remake was closed at the request of the copyright holder two years later

The copyright holders covered another fan project – Schuer remake Goldeneye 007 with Nintendo 64. The nuance is that the game was openly developed for several years, but the corporations paid attention to it only now.

The project was called Goldeneye 25. The release was going to arrange in August 2022-per month, when the original would be 25 years old. Goldeneye 25 concentrated on a single campaign, since a multiplayer remake already exists – Goldeneye: Source.

Leader Goldeneye 25 He performed https://nonukcasinosites.co.uk a 3D artist Ben Kollaf (Ben Colclown). The composer helped him Goldeneye: Source Yannik Zenhauser (Yannick zenhäusern). It all started with a desire to port a single campaign Goldeneye 007 on Unreal Engine 4, but after some time Kollaf I realized that it is easier to build a game again – with modern graphics and some editors in the gameplay.

In the press about Goldeneye 25 They spoke in the area of ​​2018. The development progressed well: the authors periodically posted the demonstrations of the next build. Fans accepted the game with enthusiasm: some videos gained hundreds of thousands of views on YouTube with a heap of likes.

However, on the eve of Twitter Goldeneye 25 a message appeared: holders of the rights to James Bond from Mgm And Danjaq They sent a letter demanding to stop the production of the game. The developers always understood that the remake could be covered at any time, so they were morally ready for such a turn. Twitter Goldeneye 25 going to remove this week.

However, the works will not be lost without a trace. Remack team launched production Project Ianus -The first-person shooter, which is "inspired by the classics of the 90s". Ready elements will be transferred there Goldeneye 25, but they will change them in such a way that there is no more direct connection with James Bond. Simply put, the remake will continue to exist, but under a different name and in another invented universe.

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Good and bad doom eternal. Opinion

Hi all. Hello everyone. All Selamat Pagi!.
Rey broadcasts, and today I want to talk about Doom Eternal.

This is not the most detailed review in your life (and in mine too), because everyone knows that real reviews have been made for several months with the game more than once and with a text, a couple of good coursework long. This is rather my personal modest opinion, Impho-Shechka, so to speak. And, for starters, a little exposure.

For whom this text?

– Mainly for those who have already played the game, or did not play, but are not afraid of spoilers.

Why is this material at all? After all, the game came out, and there are enough assessments and reviews:

Secondly, since in eternal, I decided to speak out on some cases and try to offer my point of view on these aspects + throw food for thought.

Introduction

So, I played in some number of network and single jusets. Titanfall series, restarting Wolfenstein, Rainbow Six Siege and the last Rage, I, as a casual player, were very pleased.

But all this, of course, is worth the restart of the Doom (2016). For me personally, this is probably the best game in the genre. Yes, you can complain about relatively small locations and history, but the main game mechanics show themselves very well. They are honed and worked out better than the whole plan for the life of the successful son of your mother’s girlfriend (joke about mom – profit). And it’s just nice to play it.

And here we smoothly approach Doom Eternal, which is also pleasant to play, but for some reason I recorded this text, right?!

Let’s start with the simplest. Doom Eternal is cool? Yes, it’s cool! Improving and updating the basic gaming mechanics, brilliant work on Level design and hellish music by Mik Gordon, of course, cannot leave anyone indifferent. But answer the question “Like you doom eternal or not” I can’t.

The combat system

The very concept of battles in the game was significantly shoveled: you constantly have to monitor the cartridges and HP, because they end quickly. The double dash and now doomguy is a step closer to his dream-to become a Sonic in the world of the post-apocalyptic future. These are significant changes compared to the game of 2016, and not everyone can like such radical changes. Especially considering that many people liked the previous fighter, and the new one increases the threshold of entry.

Therefore, starting the game for the first time, there are only two options for events. Or you will get used to it, you like it and you want additives. Or you don’t get used to. You will demolish the game. Curse the developers for once again ruined everything, and you will build conspiracy theories of conspiracies why players give her high grades. But objectively it is really difficult to dig here) due to the addition of a pair, but the essential gaming elements that need to be constantly combined with each other, the battles in the new Duma have become banal than earlier than before. And without that, the dynamic pace of the game decided to catch up with the third kvak, show her the middle finger and rush into the blood-red sunset for hordes of hell) although the game itself contradicts itself. But let’s in order.

With the mechanics of the battles, I think, figured out. Yes, not everyone can like it, but it is good, it works, it is licked and you enjoy it. And this is the most important. In addition to a simple murder of opponents, you always have options for actions, how to do it. And each option is not just for a box, it affects the gameplay. More specifically – this is based on the management of resources in real time. Although something infuriates me in her, hmm =-= (I understand that simple zombies cannot be killed with hand-to-hand attack for the sake of balance, but it beats too much to dive).

Locations and platforming

About the locations, I also see no reason to rant for a long time. They are made brilliantly. Yes, some elements in a specific level may like someone more, but someone less, but the fact remains a fact. Each location is diverse, moderately unique, and on each of them the gameplay changes a bit due to new conditions, not to mention how much more and steeper are the areas. As a result – both visually and functionally locations are made on "Hurray".

In very rare points, you can complain about the obviousness of the path (which sometimes … is not obvious) and to the purely technical component. Let the world be filled with invisible walls, during the passage I managed to pass a route a couple of times, bypassing the mandatory platforming section or getting to those places in which the game did not think to get.

And even on comments about too https://mindepositcasino.co.uk/mega-moolah-slot/ large levels, I found a counterargument for myself in the time of the reproduction of missions for the video. The locations are long enough to even know the level, he does not bore either visually or gameplayino. And this is important, because you have already visited these places, and the repeated passage passes, as a rule, one and a half to two times faster. But the level is not felt by the prolonged. On the contrary, just right. This adds the gaming process of reiglable.

The next on the list we have platforming, and then I heard a few complaints:

And I do not agree with these claims, because the complexity is perceived in different ways, and the thoughts are primarily a shooter, not a platformer, so this component is enough to be performed just normally. And so. However, such stages cannot be simply thrown away, because they are functional. They bind the arenas among themselves and give the right respite to the player. I’m already silent about the fact that the player at this time is learning to better control the character.

And yes, such stages stretch the passage, but I do not see anything bad in this if the process is non -casual. At least not a sophisticated player, like your humble servant, I liked. It was fun).

In my opinion, the problem is not the very presence of such sections, but rather in their detachment from the game world. They are poorly inscribed in the narrative, unlike the Duma of 16, where such sections were also present, but looked more organically and were perceived as part of the traveled path.

Do I need a Duma in general a break for walks between battles? This is a taste and a question, rather, philosophical. But if you look purely mathematically, several game activities are better than one. Therefore, platforming is more appropriate in this game.

The narrative

And then we have a plot, and here I finally stop praising the game … Well, because it is practically none)

That is, yes, in fact, he is and does his job, but, from a narrative point of view, he is boring, banal and poor on narrative elements. Of course, someone can explain to me for an ENT, but this is not a prevailing component of the game, and from the main story it can be completely discarded. You will not lose anything. Again, many elements of Laura could be lit in the game itself, and not scattered in collective notes. Yes, and the whole plot can be fitted in one phrase “GG kills 4 dudes, one flying girl and a large monster with a laser sword”. And in fact, this could have been enough, but there are few details, a test on a three, and I would not say that the directing and setting of the rollers is impressive, given modern standards.

With the characters, too, everything is not very good. At least somehow only the main character and the kang creator stand out. The first is revealed the background in the framework of this series, although not that in great detail. The leader of the creators has fragments of Laura and the disclosure of motivation. But the validity of her actions, as in relation to the earth and in relation to the protagonist, is extremely doubtful. The motives and the role in this story of the character Samuel Hydeen are also a little revealed, but extremely insignificant. I believe that we have to dig in these wilds already in the third part.

About the reapers and there is nothing to say. These are not characters, but “functional units”, performing exactly two functions:

Is an obstacle to the main goal of the executioner of the rock, a frame on which the main conflict of history is held.

And yes, they cope with this. But as characters, they are depersonalized. There are no characters, only sketches in the notes. Even visually their differences are minimal. Replaced them simply with artifacts that need to be destroyed – there would be practically no differences.

Opponents and bosses

The game appeared like old opponents from the restart, so completely new. Plus "old/new" enemies from the old parts of the series. Visually, they were all processed, redrawn and acquired by special attacks and weak places, which has a beneficial effect on the quality and variety of local contractions.

I decided not to touch the weapons and pumping, otherwise my “short opinion” begins to drag out) I will only note that these aspects are also processed. You can talk about individual details for a long time and badly, but, in general, this is rather positive changes.

Separately wanted to talk about Marauder. Many tend to say that he is broken and does not need this game. With the first thesis, rather, I do not agree. On the release, fights worked with him, albeit not as good as we would like) and, since the developers promised long support for the game, you can hope to finalize the fights with him. With the second statement, everything is not so unambiguous. It greatly depends on what was announced by the proposal earlier.

Further time to talk about large evil uncles)

There are 4 bosses in the game, the first of which becomes a mini-boss, but the other 3, in my opinion, are made worse than in the restart of 2016. And here it should be noted that I am not a supporter of the idea that the boss should be a mega difficult. The main thing is that his murder should differ significantly from the private dismemberment and be interesting. There were such bosses in the Duma of the 16th, and they had different stages.

The stages of the bosses from Eternal practically do not change. The patterns of their elimination are the same, only the original conditions are slightly complicated. And, if the change in the stages of the bosses, the Duma 2016 significantly changed the positioning and timings of attacks on the arenas, without forcing me to come to the game process, then in the Eternal the battle is felt approximately the same from the beginning of the battle and to its end.

But for me personally this is leveled by the main gaming process. We are already killing someone almost every second. And because of combat mechanics in almost always different ways.

The final attitude to the restart of the series

DOOM 2016 was also not the quintessence of a narrative genius, and someone can reproach him with monotony … Well, you know, people who complain that in a shooter, for a minute, you only run and shoot, how boring … really) but he was largely a chamber breakdown of the pen. And there were no significant qualitative changes in it, but there was a moderately restrained humor, a serious atmosphere and a functional plot, which, in principle, did not cause me any questions.

Why gg trusts the floating brain in a canvas bank? Although, on the other hand, whether it is possible to blame the protagonist who, let’s admit honestly, does not look like a seven span man in the forehead)

In the Doom Eternal, these issues, on the contrary, are enough:

How he got a ship? Why the portal works only in certain places, and in others with the conditions? At the same time, this is not justified by anything but the word "patamushto"!

In the end, why Kang the creator did not try to find another world for destruction? Although, from the second half of the game it becomes obvious that she was losing ground to the executioner of rock and will soon lose? After all, from the same notes we know for sure that her race visited different worlds.

Well, the central theme of this material remains. Namely, the conceptual contradictions that I observe in this game. They are not very large, but for me personally noticeable.

Doom 2016 was rather gloomy and serious. Yes, we had a brutal protagonist and hordes of demons at the Martian Scientific Station, but one could believe it, at least I believed.

Eternal is felt extremely frivolously and frivolously, and this sensation is hidden in numerous trifles. Starting by the general atmosphere and the graphic design of weapons, scenery and characters, and ending with the setting of some scenes with a sugary, even inappropriate, humor.

Globally, the plot is not much different from the first part, except that there are more characters, and even then only 2 and a half are worked out, not counting the GG. But the main goal is still the same – to kill everyone. And the quantity does not develop into quality.

It is quite difficult to take the game seriously, where you do not choose a weapon, but flying icons, where before the appearance of the boss you are thrown detailed instructions for its destruction, where you play for a dude who shoots yourself from the gun, breaks through the wall and does not even wrinkle, but at the same time it can tear it into pieces of the most ordinary zombie. Rather, you need to relate to the new Duma as a solid tremher. And it seems like conceptually this was the idea of ​​developers. But a light and unpretentious atmosphere with non -worked out narrative elements is adjacent to a rather deep, complex and licked gameplay. And personally I see a contradiction in this.

BUT, Camon! Thus is still cool) and I would personally shook the hand for each of the developers simply because in the era of conveyors and proven decisions they went to a bold experiment. Not every studio is engaged in such things now, but large -budget projects even more so. And in general, they managed to make a good game. Of course, it is controversial, but I went through it once on ultra -burntness, and I will definitely try to do it again on the difficulties higher.

And experiments are always risk. And their absence, IMHO, this is the fundamental problem of the current game industry. But this is a topic for a separate conversation

Therefore, play the thoughts, eat cookies, think with your head and do not divide the games only into good and bad.

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“IL-2 Sturmovik: Battle for Stalingrad”-now in Steam Early Access!

New project of the studio 1C Games "IL-2 Sturmovik: Battle for Stalingrad" (IL-2 Sturmovik: Battle of Stalingrad), as it is easy to draw from the name, will be dedicated to one of the most fierce battles of the Second World War – the Battle of Stalingrad. The creators position their brainchild as a new generation aircraft simulator, in which the surrounding world, physics, aerodynamics and gameplay are implemented at a qualitatively new level.

If you are unable to get down to the helm of a swift fighter in "IL-2 Sturmovik: Battle for Stalingrad", We definitely have something to please you – 1C Games released the game at Steam Early Access. Moreover, in two versions at once – standard and "Deluxe". Their cost is 1999 and 3399 rubles, respectively.

August 15, 2014 in Until Dawn everything solves the "butterfly"

August 15, 2014 Another Gamescom Demonstration The Witcher 3: Wild Hunt

IL-2 attack aircraft: Battle for Stalingrad

The best comments

Simulation accuracy, accuracy of https://noverificationcasinos.co.uk/review/tenbet-casino/ the damage system. In silt you can reach a dilapidated plane to the airfield, sit down And only then die, Here you are immediately sent for critical damage to the selection of aircraft, landing is much more arcaled, even on the simulator, you don’t feel it as exactly as it was in silt, although you feel better than the plane itself. The damage system in Ile was generally unique-where the shell went there and the hole, and through some holes it was possible to look at the ground, everything is not so wings, some empty inside and holes strictly where designers noted.

No, I understand when foreign games wear such price tags, this means they do not adapt prices for our country and simply transfer to our rubles. But this is 1C. Russian distributor! What a fig?!

Tundra-arcade, IL-2 simulator, in the tundra, even at the maximum settings of realism, not everything is so realistic.

But in fact they will not have a shekel

Firstly, it is expensive, and secondly, the publisher is 1C, which means that the game can be closed at any time as it happened with the “new union” or it can release it, but the game optimization will leave the best, as happened with the truckers 3 and Il-2, Battle of Britain, Il-2

For Avia, the normal price is not an arcade for you. There, people bought for Arma 3 on alpha for crazy money and that someone was acute?

And what is interesting: the Digital Deluxe Edition publication includes the game itself and two additional aircraft: La-5 (8 episodes) and FW 190 A-3
Buying Digital Deluxe Edition during the early access program, you get a golden dick on the game forum and a special marking in multi -user mode. And this is for additional 1400.

It is time for them to make an “poverty” of the Edition for people like me. I myself love the first IL-2 and fly in it even now, but the price could be omitted after the release, as in the case of Army. And knowing the policy 777, it is worth waiting for individual aircraft for 300 rubles. What ruined Rise of Flight will destroy the new silt.

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GEARS of WAR: Ultimate Edition will be released on PC later

Announcing the modernized version of the original GEARS of WAR, company Microsoft did not fail to report that Ultimate Edition He will also look at the PC, where he will pamper users with 4K resolution support. True, when exactly the premiere of reprints for computer scientists will take place, the developers chose not to clarify.

It is known that the option for the Xbox One, which includes guaranteed access to beta testing GEARS of WAR 4, starts on August 25. Moreover, on the same day, everyone can even purchase a set from the game and prefixes. It would be logical to assume that the PC version will be released at the same time. But no.

As confirmed today in an interview with fans through Twitter responsible for Xbox Phil Spencer (Phil Spencer), GEARS of WAR: Ultimate Edition PC will go on sale after the release for Xbox One. Let’s hope that all due to the fact that the developers were simply scared of repetition of the fate Batman: Arkham Knight and decided to once again test the game for safety.

July 22, 2015 Release date and price Darksiders 2: Deathinitive Edition

July 22, 2015 Evportsmen are going to check for doping

GEARS of WAR

GEARS of WAR: Ultimate Edition

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Let’s hope that all due to the fact that the developers were simply frightened by the repetition of the fate of Batman: Arkham Knight and decided to test the game for the insurance once again.

OH, COME On! Seriously? It is unlikely that the reason is in this.)) But thanks for being released at all. It will be good if they will not invent any extraordinary services and simply release the game on Steam. Al Already there is some new service or Microsoft, with which everything will go out on Win10?

It makes sense to release the first to the PC? I understand if the re -release of the trilogy reached the PC, it makes sense. I think she would have bought a lot of people

It would be better https://noidverificationcasinos.co.uk/review/spinscastle/ if they would release the second or third part … There was already an improved version on a PC, it still looks solid. And, here it turns out – a processed version, an improved version … Brrrr – nonsense.

This is some kind of mockery from Microsoft. At first they released the original on a PC, and they abandoned the rest, now they want to release a remake on a PC, but they will not release the rest again. There is only one question left, why re -extinguish the most uninteresting part to a PC, where it already exists? For the sake of redrawn videos, I personally do not want to take the game, and since the rest of the PCs most likely will not visit, I do not see the point of acquiring a reprint

They laid a bolt on a PC and optimization, they need to chop the loot from the consolers. In a year and on the PC they will release, as it was with the original. But few people need a game for which it is necessary to reinstall the axis, so they can go forest and not to whine about “losses” and “on pc piracy”

Of course they will not visit, especially now, when games from 360 can be launched on xone. The meaning of bother with porting, which never pays off? The first part on the PC was not sold in any way, so no one hinted about the continuation

For the first time, I see that the console exluouses would pour the consolers themselves, usually about them either well or nothing, broke templates, grace.

I lost a lot, I first had enough for an hour, this quintessence hide-break, it was very boring, maybe there is a good xs plot, but as you noticed without 2-3 playing a plot of nonsense.

What to test it compared to the original GEARS of WAR, PC version of changes in the minimum.Have already written a lot of changes on PC can be put in a pack .In principle, you can constrain everything so you need a test.

That’s why they are reinsured with a pies.
Everything is not so simple, it is not just to update it, you yourself see, they delay

they had as many as they had, they all went through. So the argument is weak.
Moreover, the games are already old, who had to be bought for the boxes for a long time, so why not remove the cream from the bakers.
I can also assume the option that before 4k they can easily be released all 3 on the bee in order to interest the people
In any case, good sales to the detriment of pc gaming certainly will not go

And if you like dull levels of 3 parts.It seems 2 hours run after the airplane, and when you reach the place, run again since it suddenly flew away a kilometer further.

If you somehow link the plot with gameplay, then you are no less strange type than me. I like walking, t.e. battles and locations, and in addition to the chase, dialogs occur, new characters appear, etc.D.

About the outdated mechanics from the 1st part of the type sit for 20 minutes after shelter and sometimes shoot me, I am generally silent.

I play just for this, although over time you are clearly a disaster, you always have to move. For me at the maximum level of complexity in which there are practically no boring places.

And Judgment gameplay is disgusting precisely for the reason that the chapters were divided into microgers, which is why you were fine where the battle would end, so nothing could surprise. And these fucking stars at the end of the passage of these “micro -men” are simply like a blow to the eggs. It is unrealistically infuriated that I did not get everything, but first of all I want to play as I like and that no one would drive me or vice versa slow down. I don’t want to once again substitute for a bullet for a beautiful murder. There is a bloody war, what a fucking stars?! But, as I already wrote above, additional a campaign without this shit (microglav and stars) is much better.

With stars, arenas like in a multiplayer, it’s all yes.I say there is no plot.Just a set of cards.However, accelerated at times run the gameplay.Increased number of enemies. The lack of need to sit in shelters is much better than the despondency that was in 3 parts.And about the level with the airplane there are no interesting dialogs and especially new characters do not appear.You just and tediously run after him in some intestine in a monotonous desert.The hordes of enemies on you.You shoot them boring.I remember almost fell asleep then.I come, yes, I think, now now a new chapter is an interesting one, but I am a game with such a new portion of boredom in person.Although in 3k there are a pair of good levels.In a city with frozen bodies, in the rugby arena for Cole, the death of some, and another level, when for the first time, people infected with emulsion appear and everything.And the game is very, very long.The rest of the time in her is a wild boredom.And add merged polymers in the end.Yes, additional company for me is also much better than the main plot atmosphere and gamley as in jazzment.

Well, in general, I agree with you about 3, although I am always interested in gameplay itself, because on Hard with a friend almost always the fighting is interesting. And the gameplay in the jajjor, as you wrote correctly, "Accelerated run at times shoot" frankly infuriates me. But this is already for an amateur.

And with one reprint, Mikey already crap on a large (Fable Anniversary), they could see this little, they decided to repeat it